Nightmare exclusive monster is usually only one out of a big group of very hard ones. ~60 crests are fully unique to nightmare.Īlmost all(if not all) the basic monsters of very hard are still present. Some bosses change BUT you can farm all those in postgame dungeon.ģ) Nightmare - adds even more new enemies(albeit not as many). Majority of old enemies are missing entirely, so it's recommended to get them on easy-hard if you care. Some old enemies STILL EXIST, but they are mixed with new ones and generally less abundant. One S rank material is exclusive to Nightmareġ) Easy - Hard: only affects the general differences above.Ģ) Very hard - adds a 'recolor version' for majority of basic(non boss) enemies with it's own crest. Most S rank materials are exclusive to Very Hard(or nightmare) during chapter 6. Very hard and nightmare drastically change the items you can get INSIDE stage. I think it's some flat 'base' chance since it's mostly noticeable on very rare stuff which becomes much more frequent.Īll difficulties make same enemy have bigger stats. The +levels disappear forever if you change difficulty, even if you change back to hard afterwards it will be +0 levels.Īll difficulties affect the reward from the stage completion.Īll difficulties seem to increase drop rate. However if you DID - simply change difficulty to easy/medium and this will disappear. Do NOT do this at NG start, this is mostly for NG+. If you are choosing a hard difficulty of higher - you can raise the levels of all enemies. You can change Easy-Hard difficulties any time BUT if you select very hard or nightmare - you are locked into them until you complete them. Very hard/Nightmare unlock upon completing either of the routes and starting NG+. Game has a total of 5 difficulties from easy to nightmare.īy default on NG start you can only choose easy-hard.
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